Cost |
$12,877,000, 100x clothing, 100,000x steel,
100,000x research chemical, 600x laptop
|
Inputs |
1,000,000 energy, $1,000,000,
500,000 energy+ per research facility past 6
|
Outputs |
1 Blueprint
|
Production interval |
2-4 Hours
|
The research facility allows corporations to perform research. The research facility must be built in the region in which research would be performed. Research is started and completed manually using the command $$research
or $$res
. Note that you can research multiple blueprints at once by building the research centers in different regions.
Research allows corporations to discover blueprints by spending 1,000,000 energy and $1,000,000, with an additional expense of 500,000 energy+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points. Blueprints can be developed into their respective technologies to be installed in a region.
Rarity Table[edit]
Below are the tables for each research facility count.
1 Facility[edit]
Rarity |
Chance
|
Common |
55%
|
Uncommon |
35%
|
Rare |
9%
|
Superior |
1%
|
2 Facilities[edit]
Rarity |
Chance
|
Common |
50%
|
Uncommon |
40%
|
Rare |
9%
|
Superior |
1%
|
3 Facilities[edit]
Rarity |
Chance
|
Common |
34%
|
Uncommon |
30%
|
Rare |
15%
|
Superior |
1%
|
4 Facilities[edit]
Rarity |
Chance
|
Common |
23%
|
Uncommon |
60%
|
Rare |
15%
|
Superior |
2%
|
5 Facilities[edit]
Rarity |
Chance
|
Common |
6%
|
Uncommon |
70%
|
Rare |
20%
|
Superior |
4%
|
6 Facilities[edit]
Rarity |
Chance
|
Common |
1%
|
Uncommon |
61%
|
Rare |
30%
|
Superior |
8%
|
7 Facilities[edit]
Rarity |
Chance
|
Common |
1%
|
Uncommon |
37%
|
Rare |
50%
|
Superior |
12%
|
8 Facilities[edit]
Rarity |
Chance
|
Common |
1%
|
Uncommon |
23%
|
Rare |
60%
|
Superior |
16%
|
It is the only facility in the game that has a cap in every region at 8 research facilities at maximum.
If you went over the limit, you would receive the message: "You can't have more than 8x of research facility
in a region!"