Difference between revisions of "Legend"

From IdleCorp Wiki
Jump to navigation Jump to search
(Created page with "So, you're probably here because you were confused by the table. Is that correct? Yes? Well, this page may help you understand everything on the table is! I will use the Tr...")
 
m
Tags: Mobile edit Mobile web edit
 
Line 1: Line 1:
 +
:''<small>[[Help:IdleCorp Profit|Alternative page]]</small>''
 +
 
So, you're probably here because you were confused by the table. Is that correct? Yes? Well, this page may help you understand everything on the table is!
 
So, you're probably here because you were confused by the table. Is that correct? Yes? Well, this page may help you understand everything on the table is!
  

Latest revision as of 15:22, 18 November 2021

Alternative page

So, you're probably here because you were confused by the table. Is that correct? Yes? Well, this page may help you understand everything on the table is!

I will use the Tree farm article as a guide so you can understand.

Cost: This is how much you need to purchase the facility. For example, the tree farm costs $100. You only need to pay that money fee once, and the facility is yours to take and it will run as long as it can go.

Inputs: Wait, wait, wait, maybe not so much. Every few seconds, you actually lose the inputs to make it work. For the tree farm and some other facilities, they make their own thing without assistance, thus they have an N/A indicating that they need ZERO input, they just do their own thing.

Other factories, such as the Car factory, are more complicated. You probably can't create a car out of thin air, you need an engine, some glass, and a significant amount of other ingredients.

Output: The thing everyone came for! You get them fresh out of the factory every few seconds! For example, tree farm outputs 2x wood .

Production time: This is how fast it consumes the inputs while spewing out the output. For tree farm, this is 5 seconds

Profit/Min: How fast you can make money by selling the output, considering also the input costs. For the tree farm, this is $3.60 a minute.

True Profit/Min: Profit/Min, but it takes into account the OTHER facilities in a self-sustaining system. This is basically a "complicated crafting tree is a bad thing" mechanism.

If there are no inputs, then True Profit/Min is just Profit/Min. So tree farms keep their $3.60 a minute from earlier.

Return of Investment/Min: How much % of your cost you make back in 1 minute. For example, a tree farm costs $100 but I make $3.60 every minute I let it do its thing. That gives us a ROI/Min of 3.6%.

ROI/Hr: In the case of more advanced facilities, ROI/Hr is used. This is exactly the same as ROI/Min, just multiplied by 60x

True Return of Investment/Minute: Alternatively called TRIM (that is an unofficial acronym, so don't bring it up during a conversation with some others without telling them what TRIM is or they'll get confused), this also accounts for other facilities in the area to self-sustain it. This is basically how the True Profit/Min works, but with the Return of Investment /Min.