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This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in <code>$$price</code>[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.
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This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in [[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.
 
  
 
==NPC Market==
 
==NPC Market==
{{stub for sections}}
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UNDER CONSTRUCTION!
 
 
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the [[asset]]s page (<code>$$price</code> without asset name at end can be used to reach npc market prices). The buy prices of assets are 2x of the sell prices if the sell price is available for the specific asset. The assets which are shown with a shopping bag are available to be sold in the [[retail]] stores, and the assets which are shown with a trade scale are available to be traded in the [[#Player Market|player market]]. Some assets cannot be bought in the NPC market, mainly [[product]]. The assets are shown with a shopping bag on the asset price page can be [[scrap]]ped, which produces scrap (the assets include of [[truck]], which cannot be sold in the retail).
 
  
 
==Player Market ==
 
==Player Market ==
 
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Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the market is a way for us to trade between players and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce gold. He can instead buy gold from another player who is creating excess gold, say because he has one CPU factory only but one gold mine actually producing too much.
=== Market access ===
 
Market access always requires a logistics center to be built.
 
 
 
=== Usefulness ===
 
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[furniture]] for [[headquarters]] building but doesn't want to produce [[furniture]]. You can instead buy [[furniture]] from another player who is creating excess, say because they need retail shop and have ten [[furniture factory]]s which actually would produce more [[furniture]] than is needed.So at the end you buy your [[furniture]] and they get free capital for having ten [[furniture factory]]s.
 
 
 
=== Selling prices ===
 
{{stub for sections}}
 
Here are some prices for assets (updated since v.1.11)
 
 
 
==== Non-retail items ====
 
Oil: $0.20
 
 
 
CPU: $410-$450
 
 
 
STEEL: $17-$20
 
 
 
GLASS: $65
 
 
 
RUBBER: $17
 
 
 
PLASTIC: $1.20-$2
 
 
 
Furniture: $1.5k-$3k
 
 
 
GAS ENGINE: $10.3k-11k
 
 
 
Research Chemical: $150-$200
 
 
 
Energy: $12-$13
 
 
 
Energy+: $50-$70
 
 
 
==== Retail Items ====
 
Cars: $30k
 
 
 
Cars+: $100k
 
 
 
Drugs: $700-$750
 
 
 
Drugs+: $2k-$2.5k
 
 
 
Laptops: $3k
 
 
 
Laptops+: $11k
 
 
 
Televisions:$6k-7k
 
 
 
Televisions+:$20k-22k
 
 
 
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.
 

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