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{{stub for sections}}
 
{{stub for sections}}
  
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the [[asset]]s page (<code>$$price</code> without asset name at end can be used to reach npc market prices). The buy prices of assets are 2x of the sell prices if the sell price is available for the specific asset. The assets which are shown with a shopping bag are available to be sold in the [[retail]] stores, and the assets which are shown with a trade scale are available to be traded in the [[#Player Market|player market]]. Some assets cannot be bought in the NPC market, mainly [[product]]. The assets are shown with a shopping bag on the asset price page can be [[scrap]]ped, which produces scrap (the assets include of [[truck]], which cannot be sold in the retail).
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The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.
  
 
==Player Market ==
 
==Player Market ==
 
=== Market access ===
 
Market access always requires a logistics center to be built.
 
  
 
=== Usefulness ===
 
=== Usefulness ===
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[furniture]] for [[headquarters]] building but doesn't want to produce [[furniture]]. You can instead buy [[furniture]] from another player who is creating excess, say because they need retail shop and have ten [[furniture factory]]s which actually would produce more [[furniture]] than is needed.So at the end you buy your [[furniture]] and they get free capital for having ten [[furniture factory]]s.
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Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce [[gold]]. You can instead buy [[gold]] from another player who is creating excess, say because they have one [[CPU factory]] and one [[gold mine]] which actually would produce more [[gold]] then is needed.
  
 
=== Selling prices ===
 
=== Selling prices ===
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Laptops+: $11k
 
Laptops+: $11k
 
Televisions:$6k-7k
 
 
Televisions+:$20k-22k
 
  
 
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.
 
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.

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