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===When the price in store< price sellable to the NPC at (+0.00%)===
 
===When the price in store< price sellable to the NPC at (+0.00%)===
The demand skyrockets. You can reach 5,000 cars/fac/hr when selling at 15,000(though it's not a great idea).
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The demand skyrockets. You can reach 5,000 cars/fac/hr when selling at 15,000( though it's not a great idea)
  
 
===When the price in store > price sellable to the NPC at (+0.00%)===  
 
===When the price in store > price sellable to the NPC at (+0.00%)===  
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(demand at (+0.00%) at 1 store)/2^(log 1.25(price in store/ price in NPC selling))*retail stores.
 
(demand at (+0.00%) at 1 store)/2^(log 1.25(price in store/ price in NPC selling))*retail stores.
  
In layman's terms, double the stores give double the output, but only a 25% increase gives half the output.
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In layman's terms, double the stores give double the output, but only a 25% increase gives half the output

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