Difference between revisions of "Research"
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Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade. | Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade. | ||
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+ | | '''''The following information was unavailable after the Galatic Expedition update''''' | ||
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Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region. | Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region. |
Revision as of 12:38, 28 August 2021
Research allows corporations to discover blueprints by spending 1,000,000 energy and $1,000,000, with an additional expense of 500,000 energy+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.
The following information was unavailable after the Galatic Expedition update |
Multiple research projects can occur simultaneously as long as they are started in separate regions. Research facility is the only building that has a cap, at 8 buildings per region.
Contents
Rarity Table
Below are the tables for each research facility count.
1 Facility
Rarity | Chance |
---|---|
Common | 55% |
Uncommon | 35% |
Rare | 9% |
Superior | 1% |
2 Facilities
Rarity | Chance |
---|---|
Common | 50% |
Uncommon | 40% |
Rare | 9% |
Superior | 1% |
3 Facilities
Rarity | Chance |
---|---|
Common | 34% |
Uncommon | 30% |
Rare | 15% |
Superior | 1% |
4 Facilities
Rarity | Chance |
---|---|
Common | 23% |
Uncommon | 60% |
Rare | 15% |
Superior | 2% |
5 Facilities
Rarity | Chance |
---|---|
Common | 6% |
Uncommon | 70% |
Rare | 20% |
Superior | 4% |
6 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 61% |
Rare | 30% |
Superior | 8% |
7 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 37% |
Rare | 50% |
Superior | 12% |
8 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 23% |
Rare | 60% |
Superior | 16% |