Difference between revisions of "Blueprint"

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==Blueprint types==
 
==Blueprint types==
  
{|class="wikitable" style="float:right;"
+
{{stub for sections}}
|'''Name''' || Coal detector
 
|-
 
|'''Rarity''' || Common
 
|-
 
|'''Affected Facility''' || [[Coal mine]]
 
|-
 
|'''Development cost''' ||10,000x [[Coal]], 1,000,000X [[Steel]]
 
|-
 
|'''Tech boost''' || 12
 
|-
 
|'''Tech u boost''' || 16
 
|-
 
|'''Tech uu boost''' || 80
 
|}
 
[[Category:Blueprint]]
 
  
{|class="wikitable" style="float:right;"
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{|class="wikitable"
|'''Name''' || Log loader
+
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost
 
|-
 
|-
|'''Rarity''' || Common
+
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100
 
|-
 
|-
|'''Affected Facility''' || [[Tree farm]]
+
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80
 
|-
 
|-
|'''Development cost''' ||100,000x [[Rubber]], 1,000,000X [[Steel]]
+
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || 4 sec|| 3 sec || N/A
 
|-
 
|-
|'''Tech boost''' || 4 sec
+
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost
|-
 
|'''Tech u boost''' || 3 sec
 
|-
 
|'''Tech uu boost''' || N/A
 
|}
 
[[Category:Blueprint]]
 
 
 
{|class="wikitable" style="float:right;"
 
|'''Name''' || Oil mapping
 
 
|-
 
|-
|'''Rarity''' || Common
+
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost
 
|-
 
|-
|'''Affected Facility''' || [[Oil well]]
+
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost
 
|-
 
|-
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[Steel]]
+
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost
 
|-
 
|-
|'''Tech boost''' || 14
+
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost
 
|-
 
|-
|'''Tech u boost''' || 18
+
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost
 
|-
 
|-
|'''Tech uu boost''' || 100
 
 
|}
 
|}
[[Category:Blueprint]]
 

Revision as of 05:28, 14 September 2020

Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.

Commands

You can check what assets are required to develop a blueprint with the following command.

$$blueprint <blueprint name>

Example to view required assets for the oil mapping blueprint:

$$blueprint oil mapping

Blueprints can be developed with the following command.

$$develop <blueprint name>

Blueprint types

Name Rarity Affected Facility Development cost Installment boost Tech u boost Tech uu boost
Oil mapping Common Oil well 1,000x CPU, 10,000x Steel 14 18 100
Coal detector Common Coal mine 10,000x Coal, 1,000,000x Steel 12 16 80
Log loader Common Tree farm 100,000x Rubber, 1,000,000x Steel 4 sec 3 sec N/A
Blueprint name Rarity Affected Facility Deveplopment cost Installment boost Tech u boost Tech uu boost
Blueprint name Rarity Affected Facility Deveplopment cost Installment boost Tech u boost Tech uu boost
Blueprint name Rarity Affected Facility Deveplopment cost Installment boost Tech u boost Tech uu boost
Blueprint name Rarity Affected Facility Deveplopment cost Installment boost Tech u boost Tech uu boost
Blueprint name Rarity Affected Facility Deveplopment cost Installment boost Tech u boost Tech uu boost
Blueprint name Rarity Affected Facility Deveplopment cost Installment boost Tech u boost Tech uu boost