Difference between revisions of "Research"
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− | Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research. Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. | + | Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points or [[relic of knowledge]]. Corporations need to have a [[research facility]] built in the region to perform research. Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. |
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP. | 3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP. |
Revision as of 10:22, 19 December 2021
Research allows corporations to discover blueprints by spending 1,000,000 energy and $1,000,000, with an additional expense of 500,000 energy+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points or relic of knowledge. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.
Multiple research projects can occur simultaneously as long as they are started in separate regions. Research facility is the only building that has a cap, at 8 buildings per region.
The assets you can get from researching:
Rarity Table
Below are the tables for each research facility count.
Base Rarity
Rarity | Chance |
---|---|
Common | 55% |
Uncommon | 37% |
Rare | 7% |
Superior | 1% |
Technology | Overall chance | Chance under the rarity | Rarity |
---|---|---|---|
Oil mapping | 18.33% | 1/3 (33.33%) | Common |
Coal detector | 18.33% | 1/3 (33.33%) | Common |
Log loader | 18.33% | 1/3 (33.33%) | Common |
Advanced woodworking | 7.40% | 1/5 (20.00%) | Uncommon |
Bauxite detector | 7.40% | 1/5 (20.00%) | Uncommon |
Jet fuel refining | 7.40% | 1/5 (20.00%) | Uncommon |
Gold detector | 7.40% | 1/5 (20.00%) | Uncommon |
Vacuum distillation | 7.40% | 1/5 (20.00%) | Uncommon |
Robotic automation | 1.40% | 1/5 (20.00%) | Rare |
Factory specialization | 1.40% | 1/5 (20.00%) | Rare |
Mining specialization | 1.40% | 1/5 (20.00%) | Rare |
Oil specialization | 1.40% | 1/5 (20.00%) | Rare |
Energy specialization | 1.40% | 1/5 (20.00%) | Rare |
Logistics expansion | 0.20% | 1/5 (20.00%) | Superior |
Airport tram | 0.20% | 1/5 (20.00%) | Superior |
Quality control | 0.20% | 1/5 (20.00%) | Superior |
Reincorporation computer | 0.20% | 1/5 (20.00%) | Superior |
Quantum stabilization | 0.20% | 1/5 (20.00%) | Superior |
Multiple Research Facilities
With multiple research facilities, the chance of your outcome containing at least once of some rarity is
P(at least one of some rarity) = 1 - (1 - base chance for that rarity)^n
where n is the number of research facilities you have. For example, the chance of having at least one Superior in your outcome with eight research facilities is
1 - (1 - 0.01) ^ 8 = 0.0772553055720799 or 7.7%